Type.registerNamespace('Milo.ScriptServices');
Milo.ScriptServices.Game=function() {
Milo.ScriptServices.Game.initializeBase(this);
this._timeout = 0;
this._userContext = null;
this._succeeded = null;
this._failed = null;
}
Milo.ScriptServices.Game.prototype={
_get_path:function() {
 var p = this.get_path();
 if (p) return p;
 else return Milo.ScriptServices.Game._staticInstance.get_path();},
IsNickNameAvailable:function(NickNameToCheck,succeededCallback, failedCallback, userContext) {
return this._invoke(this._get_path(), 'IsNickNameAvailable',false,{NickNameToCheck:NickNameToCheck},succeededCallback,failedCallback,userContext); },
DoesFriendExist:function(friendEmailAddress,succeededCallback, failedCallback, userContext) {
return this._invoke(this._get_path(), 'DoesFriendExist',false,{friendEmailAddress:friendEmailAddress},succeededCallback,failedCallback,userContext); },
IsNickSelected:function(EmailAddress,succeededCallback, failedCallback, userContext) {
return this._invoke(this._get_path(), 'IsNickSelected',false,{EmailAddress:EmailAddress},succeededCallback,failedCallback,userContext); }}
Milo.ScriptServices.Game.registerClass('Milo.ScriptServices.Game',Sys.Net.WebServiceProxy);
Milo.ScriptServices.Game._staticInstance = new Milo.ScriptServices.Game();
Milo.ScriptServices.Game.set_path = function(value) { Milo.ScriptServices.Game._staticInstance.set_path(value); }
Milo.ScriptServices.Game.get_path = function() { return Milo.ScriptServices.Game._staticInstance.get_path(); }
Milo.ScriptServices.Game.set_timeout = function(value) { Milo.ScriptServices.Game._staticInstance.set_timeout(value); }
Milo.ScriptServices.Game.get_timeout = function() { return Milo.ScriptServices.Game._staticInstance.get_timeout(); }
Milo.ScriptServices.Game.set_defaultUserContext = function(value) { Milo.ScriptServices.Game._staticInstance.set_defaultUserContext(value); }
Milo.ScriptServices.Game.get_defaultUserContext = function() { return Milo.ScriptServices.Game._staticInstance.get_defaultUserContext(); }
Milo.ScriptServices.Game.set_defaultSucceededCallback = function(value) { Milo.ScriptServices.Game._staticInstance.set_defaultSucceededCallback(value); }
Milo.ScriptServices.Game.get_defaultSucceededCallback = function() { return Milo.ScriptServices.Game._staticInstance.get_defaultSucceededCallback(); }
Milo.ScriptServices.Game.set_defaultFailedCallback = function(value) { Milo.ScriptServices.Game._staticInstance.set_defaultFailedCallback(value); }
Milo.ScriptServices.Game.get_defaultFailedCallback = function() { return Milo.ScriptServices.Game._staticInstance.get_defaultFailedCallback(); }
Milo.ScriptServices.Game.set_path("/ScriptServices/Game.asmx");
Milo.ScriptServices.Game.IsNickNameAvailable= function(NickNameToCheck,onSuccess,onFailed,userContext) {Milo.ScriptServices.Game._staticInstance.IsNickNameAvailable(NickNameToCheck,onSuccess,onFailed,userContext); }
Milo.ScriptServices.Game.DoesFriendExist= function(friendEmailAddress,onSuccess,onFailed,userContext) {Milo.ScriptServices.Game._staticInstance.DoesFriendExist(friendEmailAddress,onSuccess,onFailed,userContext); }
Milo.ScriptServices.Game.IsNickSelected= function(EmailAddress,onSuccess,onFailed,userContext) {Milo.ScriptServices.Game._staticInstance.IsNickSelected(EmailAddress,onSuccess,onFailed,userContext); }
